The Initial Rules
1: The Rules
- All players must at all times abide by the rules. No player may ever take
any voluntary action that violates any rule in the current set of rules.
- The current set of rules is provided only as a convenience for interpreting
the accepted proposals. In a conflict between a rule and the proposal that
created it, the proposal takes priority.
- In the event that two or more rules contradict at any time, the following
resolving scheme will be used:
- If one of the rules defers to another rule or explicitly states that
it has precedence over the other, then that rule will have priority.
- If the above situation does not resolve the conflict, the rule which
has been in its current form for the longest amount of time will have
priority.
2: The Admin
- The Admin for BoredNomic will be Toby Farrell
aka The T.
- The Admin will be responsible for performing actions for players, receiving
rule proposals from players, interpreting the rules, and maintaining an updated
status of the game on the BoredNomic web site.
- Players are allowed (and encouraged) to question and/or correct the Admin's
decisions, however, the Admin will ultimately have the final decision in any
case.
3: Players
- Each player will be required to have a unique username and a valid e-mail
address.
- The Admin is not considered to be a player.
- All players and the Admin are expected to act respectfully and courteously
towards other players and the Admin at all times. Repeated violations of this
rule will result in the offending player being removed from the game.
4: Money
- The Disinterested Dollar is the unit of currency in the game. All fractional
dollar amounts will be rounded to the nearest dollar.
- Each player begins the game with $10000 in Disinterested money.
- A player with less than $0 is said to be bankrupt. No player may take any
voluntary action that directly causes him to become bankrupt. Additionally,
any player that is bankrupt may not take any voluntary action that directly
results in a loss of money.
5: Items
- An item is any object that a player may possess. There is no limit to how
many items a player may have at any time.
- If stated in the item's description, an item may be "used" by
the player owning it and any actions associated with using the item will take
place. Unless otherwise stated in the item description, using an item causes
the player to no longer have possession of it.
6: The Board
- The game will take place on the BoredNomic board, which consists of a sequence
of ordinally numbered squares. The board must always contain at least one
square.
- The board will initially contain 20 squares, numbered with the integers
from 1 to 20 inclusive.
- Any time a new square is added to the board, its number will be the integer
one greater than that of the highest numbered square on the board at that
time.
- The successor of a square is the square which has the lowest value greater
than the value of the current square. The successor of the highest numbered
square is Square #1. A square is said to be the predecessor of its successor.
- The squares are laid out two-dimensionally in a grid with 10 columns. Square
#1 will be in the bottom left corner, and each successive square up to Square
#10 can be found by moving right. Square #11 is above square #10, and each
successive square up to Square #20 can then be found by moving left. This
winding pattern continues for as many squares as there are on the board, similar
to the layout of a Snakes and Ladders board. However, if the total number
of squares is not a multiple of 10, the last row will contain less than 10
squares.
- At all times during the game, each player will occupy exactly one square.
All players start the game on Square #1.
- If a player takes a turn or is instructed to "move" to a particular
square, the player is said to leave his current square, land on the final
square, and pass over each square in between.
- If a player is instructed to "jump" to a particular square, he
is said to leave his original square and land on the destination square, without
passing over any squares.
7: Turns
- When a player takes a turn, the Admin will roll two regular 6-sided dice
and move the player ahead on the board the amount of squares equal to the
sum of the dice.
8: Proposals
- A proposal is one of the following:
- The addition of a new rule.
- The deletion of an existing rule.
- The modification of an existing rule.
- A change to the game state which does not necessarily fit into one of
the above categories.
- If a proposal is unclear, paradoxical, or is missing required information,
the Admin, time permitting, may send the proposal back to the player who made
it and offer suggestions as to how to fix the proposal.
- When a proposal is made, all players will be given the opportunity to vote
on it. Each player will vote one of the following: Yay, Nay, or Abstain. Any
player who does not submit a vote for a proposal will vote Abstain by default.
- If the number of players who vote Yay on a proposal is greater than the
number of players who vote Nay, the proposal is accepted and the current rules
are modified accordingly. If the proposal does not receive the required number
of Yay votes, the proposal is rejected and is discarded.
- The Admin has the right to veto any proposal which in his opinion is discriminatory,
infeasible to implement, or in any way destructive of game play.
9: Schedule of Events
- BoredNomic will operate on a weekly cycle. The BoredNomic web site will
be updated once each Thursday and Sunday. During each update, each player
will receive one turn, with the order of the players being randomly determined.
- Monday through Wednesday will be Rule Proposition Period. During this time,
each player will have the option to make a proposal. Each player may make
only one proposal per week. If more than one proposal is made by the same
player during the same week, only the last one sent will be considered. Proposals
must be received by the Admin before midnight Wednesday.
- Friday and Saturday will be Voting Period. Each player has the option to
vote on any/all proposals made that week. Votes must be received before midnight
Saturday.
- Players may take any legal actions at any time. Any actions taken before
midnight Wednesday will be posted during the Thursday update, and any actions
taken before Saturday midnight will be posted during the Sunday update.
- If two or more players take actions whose results depend on each other,
each player will take one action at a time in a round-robin fashion, with
the order of the players being randomly determined.
10: Disruption of Gameplay
- In the event that a paradox, infinite loop, or any situation arises that
prohibits further gameplay, the game will be "paused". During a
pause, no turns are taken and no proposals are made by players.
- During a pause, the Admin will take suggestions from the players as to how
to fix the game, and ultimately the Admin will make the only proposal that
week. The players will then be able to vote on the proposal as usual. If the
proposal is accepted, the game is unpaused and continues as normal. If the
proposal is not accepted, the game stays paused and the above procedure continues
until the game is fixed.
11: Ending the Game
- The game will immediately end without a winner if the Admin is ever on the
receiving end of a lawsuit from any board game manufacturer.
- Once someone has been declared the winner, the game ends.
- If there is only one player in the game who is not bankrupt, the non-bankrupt
player is declared the winner.